Craps Royale

CRAPS ROYALE

The Ultimate Craps Simulator
User Manual — Version 1.0 · 2026
Developed by TheVegasLab.com · JAXBIRD LLC

Learn craps. Test strategies. Understand the math.

Craps Royale is the most detailed craps simulator ever made — built for players who want to actually understand the game, not just click buttons and watch chips disappear.

Every bet on a real casino table is here. All 42+ bet types, 3 game variants, real stickman voice calls, configurable odds and payouts, and a complete session log you can export to Excel. The rules, the payouts, the probabilities — all identical to a physical casino craps table.

What no casino gives you is the Dice Lab. Force any roll. Bias the probability. Simulate hot and cold table streaks. See exactly which bets win or lose on any possible outcome before you roll. Think of it as a craps table with an X-ray machine attached — same game, but now you can see through the math.

Whether you're a first-timer learning what a Pass Line is, or an experienced player testing a Martingale system over 500 rolls with exported data — this is the tool built for you.

⚡ Quick Start — Your First Roll in 60 Seconds

  1. Enter the table — On the setup screen, leave everything at default and tap "ENTER TABLE".
  2. Pick a chip — Tap any denomination in the chip rack at the bottom (try $5).
  3. Place a Pass Line bet — Tap the PASS LINE zone on the table. Your chip appears on it.
  4. Roll the dice — Tap the ROLL button (or press Space).
  5. See what happens — Rolled 7 or 11? You win. 2, 3, or 12? You lose. Anything else sets a "point" — keep rolling until that number hits again (win) or a 7 comes up (lose).

To remove a chip: right-click (desktop) or long-press (mobile). That's it — you're playing craps. Explore the rest of this manual when you're ready for advanced bets and strategies.

🎲 What is Craps?

Craps is a casino dice game. One player — the shooter — throws two dice, and everyone at the table bets on the outcome. The most common bet is the Pass Line: you're betting that the shooter will win.

The game has two phases:

  1. Come-out roll — The shooter's first throw. A 7 or 11 wins instantly. A 2, 3, or 12 ("craps") loses instantly. Any other number (4, 5, 6, 8, 9, or 10) becomes the point.
  2. Point phase — The shooter keeps rolling. If the point hits again, Pass Line wins. If a 7 comes up first ("seven out"), Pass Line loses and the dice pass to the next shooter.

That's the core of craps — everything else (Place bets, Odds, Hardways, propositions) are side bets built around this cycle. This simulator includes all 42+ of them, explained in detail throughout this manual.

1. Getting Started

When you launch Craps Royale for the first time, you'll see a welcome screen confirming this is a simulator for education and entertainment — no real money is involved. Tap "GOT IT — DEAL ME IN" to continue. This screen only appears once per device.

Welcome disclaimer overlay
Welcome screen — confirms this is a simulator with virtual chips only

The Setup Screen

The setup screen is where you configure your game before stepping up to the table.

Setup screen
Setup screen — configure everything before you play

Game Variant

Choose between Standard Craps, Crapless Craps, or Easy Craps. Each variant is a completely different game with its own table layout, rules, and available bets. See Section 7: Game Variants for full details.

Table Presets

Presets configure everything in one click — odds mode, field 12 payout, bet limits, and starting balance. Pick one as a starting point, then fine-tune any individual setting:

PresetBest ForKey Settings
Low-LimitBeginners, learning the game2× odds, double field, $1–$500 bets, $1,000 bankroll
CasinoRealistic Vegas experience3-4-5× odds, double field, $10–$5,000 bets, $5,000 bankroll
Bubble CrapsElectronic table experience3-4-5× odds, double field, exact payouts, $1–$500 bets, $500 bankroll, bet timer enabled
High-LimitSerious players, big swings10× odds, triple field, $25–$10,000 bets, $25,000 bankroll
Player-FriendlyMaximum fun, lowest house edge10× odds, triple field, exact payouts, no bet limits, $1–$10,000 bets, $5,000 bankroll
Setup screen showing table presets and configuration options
Table presets and fine-tuning options — pick a preset, then adjust individual settings

Fine-Tuning Individual Settings

After selecting a preset, you can override any individual setting:

Odds Mode — 2×, 3-4-5×, or 10×. Controls how much you can bet behind a line bet.
Field 12 Payout — Double (2:1) or Triple (3:1). Affects the Field bet house edge.
Payout Rounding — Round Down, Nearest, or Pay Exact. See Section 8 for details.
Max Bet — Maximum wager per bet zone. Choose from preset amounts or enter a custom value.
Simultaneous Bets — Limit how many bets you can have active at once (5, 10, or unlimited). Useful for beginners who want to avoid spreading too thin.
Bet Timer — Enable a countdown timer between rolls, simulating the pace of a Bubble Craps machine or a live table. Choose Off, 10s, 20s, or 30s. When the timer expires, a "No More Bets" announcement plays and the dice roll automatically. The timer pauses while modals (Settings, Stats, Exit) are open.

Custom Amounts

For Max Bet, Simultaneous Bets, and Starting Balance, you can enter custom values instead of using the preset buttons. Tap the "Custom max bet", "Custom limit", or "Enter custom amount" link below each setting. A text field appears where you type your desired amount and confirm with the checkmark (✓). The link updates to show your custom value. To clear a custom value, tap the ✕ button.

Starting Balance

Pick from preset amounts ($500, $1,000, $5,000, $10,000, $25,000, $50,000, $100,000) or enter any custom amount. This is your starting bankroll for the session.

Dice Lab Toggle

At the bottom of the setup screen, you can enable or disable the Dice Lab simulation tools before entering the table. You can also toggle this from Settings at any time during play.

Once you're happy with your configuration, tap "ENTER TABLE" to begin.

Bubble Craps Mode

The Bubble Craps preset simulates the electronic craps machines found in many casinos. It enables the Bet Timer — a countdown bar at the bottom of the screen that gives you a fixed window to place your bets before the dice roll automatically. When the countdown reaches the final second, a "No More Bets" announcement plays, bet zones lock, and the dice roll. This creates the same pacing pressure as a real Bubble Craps machine.

You can enable the bet timer with any preset by selecting a timer duration (10s, 20s, or 30s) in the setup screen or from Settings during play. Set it to Off to return to manual rolling.

Auto-Save & Resuming Your Game

Craps Royale automatically saves your game after every roll. If you close the browser tab, shut down the app, or your device loses power, your entire session is preserved — balance, bets on the table, statistics, session log, and all settings. When you reopen the game, it picks up exactly where you left off. No need to save manually.

The only way to reset your game is to explicitly choose "EXIT TO MAIN MENU" from the exit panel (accessible via the exit icon in the top-right area of the table). This clears your saved state and returns you to the setup screen, where you can configure a fresh session. Closing the app or browser does not reset your game — only the exit button does.

Out of Chips

If your balance reaches zero with no bets remaining on the table, an "Out of Chips" overlay appears with three options:

Add More Chips — Tops up your balance with the same amount you started with, without resetting your session. Your stats, roll history, and session log continue as-is. This lets you keep playing and studying the same session.
View Stats — Opens the Statistics Dashboard so you can review your session performance before deciding what to do next.
Exit to Main Menu — Returns to the setup screen where you can start a fresh session with new settings.

Since all chips are virtual, running out is just a learning moment — add more and keep going.

2. Platform Availability

Craps Royale runs on three platforms. The core game is identical everywhere, but some features are platform-specific:

FeatureDesktop (Steam)Browser (TheVegasLab.com)Mobile Browser
Full game & all bet types
Dice Lab
Session Log & CSV Export
Steam Achievements

Desktop — Steam Version

The Steam version runs as a native desktop application through WebForge Shell (Windows 64-bit). It includes Steam Achievements (16 achievements — see Section 15) and Steam Stats tracking. The fullscreen button in the top bar toggles native fullscreen mode. Achievements are only available in this version. Your game is saved locally and automatically restored when you relaunch.

Browser — TheVegasLab.com

The web version at TheVegasLab.com runs in any modern browser. It includes a Fullscreen button in the top-right corner of the table that uses the browser's native fullscreen API. Your game is saved to the browser's local storage — clearing browser data will reset your progress.

Mobile Browser

The mobile version works in Safari (iOS) and Chrome (Android). The table is designed to fit on smaller screens, with some unique features:

Dice Lab Side Tab — On mobile, a golden half-circle tab appears on the left edge of the screen when the Dice Lab is enabled. Tap it to open the Dice Lab panel as a floating overlay. This replaces the bottom-bar Dice Lab button used on desktop.

Golden Dice Lab tab on left edge of mobile screen
Mobile — the golden Dice Lab tab on the left edge of the screen
Dice Lab panel open on mobile
Mobile — Dice Lab panel open as a floating overlay

Pinch-to-Zoom — Enable this from Settings to zoom into specific areas of the table. Use two fingers to pinch-zoom and drag to pan. Double-tap anywhere to reset the view. When you're zoomed in, a Reset Zoom button appears on screen — tap it to instantly snap back to the full table view.

Reset Zoom button on mobile after pinch-to-zoom
Mobile — the Reset Zoom button appears when you've zoomed into the table
Note: Pinch-to-Zoom is disabled by default to prevent accidental zooming. Enable it from the Settings panel under the Display section (mobile only).

3. The Craps Table

The table layout mirrors a real casino craps table with all betting zones clearly labeled.

Full craps table layout
Standard Craps table with bets placed — come-out roll phase

Top Bar

Balance — Your current chip total, always visible.
On Table — How much you currently have wagered across all bets.
Game Phase — Shows "COME-OUT ROLL" or "POINT IS [number]".
Roll History — A strip showing the last 12 dice results. Tap to expand and see the last 16 with individual die faces and totals.

The Table Felt

The green felt is divided into betting zones. Each zone is a place where you can put chips. Zones light up when you hover over them (or long-press on mobile) and show detailed tooltips explaining the bet, the payout, and the house edge.

The Puck

Puck showing ON on point 6
The ON puck sits on the point number during point phase

The black-and-white puck indicates the game phase:

OFF (black side up) — Come-out roll. The shooter is establishing a point.
ON (white side up, sitting on a number) — Point phase. The shooter is trying to hit that number before rolling a 7.

Bottom Bar

The bottom bar is your control center. On desktop, the controls are spread horizontally across the bottom of the screen. On mobile, the same controls are arranged in a compact layout.

Quick action buttons on mobile
Mobile view — all controls from the bottom bar in a compact layout

Chip Rack — Nine denominations from $1 to $25,000. Tap to select, then tap a bet zone to place.
ROLL THE DICE — The main action button. When a Dice Lab simulation mode is active, the button shows "SIM MODE" — a clear visual reminder that the dice are being influenced by Dice Lab settings and the outcome may not be natural random.
Quick Actions — Press, Across, Inside, Outside, Down, Repeat Bet, Double Bet, and Undo.
Bets On/Off — Toggle working bets during point phase.
Icons — Dice Lab and Settings buttons on the right side.

4. How Craps Works

If you're new to craps, here's the basic flow:

Come-Out Roll

Every round starts with a come-out roll. The puck shows OFF.

Roll a 7 or 11 (a "natural") → Pass Line wins immediately. New come-out roll.
Roll a 2, 3, or 12 (called "craps") → Pass Line loses immediately. New come-out roll.
Roll a 4, 5, 6, 8, 9, or 10 → That number becomes the Point. The puck flips to ON and moves to that number.

Point Phase

Now the shooter keeps rolling, trying to hit the Point before rolling a 7.

Roll the Point number → Pass Line wins! The puck goes back to OFF. New come-out roll.
Roll a 7 → "Seven out." Pass Line loses. Most bets on the table are swept. New round.
Roll anything else → The round continues. Other bets may resolve (Field, propositions, Hardways, hop bets), but the Pass Line waits.

Tip: That's the core of craps. Everything else — the 42+ bet types, the strategies, the variants — builds on this foundation.

5. Placing Bets

Selecting a Chip

Tap a chip denomination in the chip rack at the bottom of the screen. The selected chip glows. Available denominations:

ChipColor
$1White
$5Red
$10Blue
$25Green
$100Black
$500Purple
$1,000Gold
$5,000Dark Blue
$25,000Black/Red

Chips you can't afford are dimmed and unselectable.

Chip rack showing all 9 denominations
The chip rack — 9 denominations from $1 (white) to $25,000 (black/red)

Placing & Removing Bets

With a chip selected, tap any valid betting zone. Your chip appears on that zone. Tap again to add another chip of the same denomination.

Removing chips:
Right-click (or long-press on mobile) to remove chips one at a time.
Shift + Right-click to remove all chips from a zone at once (desktop).
Shift + Click to double an existing bet on a zone (desktop).

Some bets are contract bets (Pass Line, Don't Pass, Come, Don't Come) and cannot be removed once a point is established — just like in a real casino.

Quick Actions

The bottom bar includes quick-action buttons that real craps players use:

Bets On/Off — Toggle working bets on or off during point phase.
Press — Double a winning Place bet after it pays out.
Across — Place all point numbers except the current point in one tap.
Inside — Place 5, 6, 8, 9 (the "inside" numbers).
Outside — Place 4, 5, 9, 10 (the "outside" numbers).
Down — Take down all retractable bets from the table.
Repeat Bet — Replay the exact bet layout you had on the previous roll. Useful when you want to keep the same strategy going without re-placing each bet individually.
Double Bet — Double all your active bets at once. Contract bets that can't be modified (like a Pass Line bet with a point established) are skipped. If you don't have enough balance to double everything, the action is cancelled.
Undo — Reverse the last bet you placed.

Quick action buttons
Quick action buttons — Bets On, Press, Across, Inside, Outside, Down, Repeat Bet, Double Bet, Undo

Bets On / Bets Off

The Bets On / Bets Off button toggles whether your multi-roll bets are "working" (active) on the next roll. When you turn bets off, those bets stay on the table but don't resolve — they can't win or lose until you turn them back on.

The button changes color to show the current state: green "BETS ON" when bets are working, red "BETS OFF" when paused. Affected bet zones are visually dimmed on the table so you can see at a glance which bets are sleeping.

Bets affected by On/Off:

Place bets, Buy bets, Lay bets, Hardway bets, Come/Don't Come Odds, Big 6/8, and Big/Small.

Bets NOT affected (always working):

Pass Line, Don't Pass (base bets), Pass/Don't Pass Odds, Come, Don't Come (base bets), Field, and all single-roll proposition bets (Any 7, Any Craps, Aces, Yo, Boxcars, Horn, C&E, Whirl, and Hop bets).

Why use this? In a real casino, Place bets are automatically "off" during come-out rolls to protect them from a 7. In Craps Royale, you control this manually. If you have heavy Place or Hardway action and a new come-out round starts, turning bets off protects your money from a come-out 7 or 11 that could sweep your bets. Turn them back on once a point is established.
Table with bets dimmed showing BETS OFF active
Bets Off — affected bets are dimmed on the table, the button shows red "BETS OFF"

6. All Bet Types Explained

Craps Royale includes every bet found on a real craps table — 42+ types in total. Here's what each one does.

Bet Categories

Every craps bet falls into one of three categories:

Contract Bets — Once a point is established, these bets are locked in. They cannot be removed, reduced, or increased until they resolve. A lock icon appears on the chip. Pass Line and Come are contract bets.
Multi-Roll Bets — These stay on the table across multiple rolls until a specific outcome resolves them. Place, Buy, Lay, Hardways, Odds, Big 6/8, and Big/Small are multi-roll bets. Most can be taken down at any time.
Single-Roll Bets — These resolve on the very next roll. Win or lose, they're done. Field, all Propositions, Horn, C&E, Whirl, and Hop bets are single-roll.

Mutually Exclusive Bets

Just like in a real casino, certain bets cannot coexist on the table:

Pass Line ↔ Don't Pass — You cannot bet on both at the same time. You're either with the shooter or against them.
Come ↔ Don't Come — Same rule. Choose one side per roll.
Buy/Place ↔ Lay on the same number — You can't bet that a number will hit AND that a 7 will come before it. Pick one.

Bet Availability by Variant

Not every bet is available in every variant. This table shows which bets exist in each game:

Bet TypeStandardCraplessEasy
Pass Line / Pass Odds
Don't Pass / Don't Pass Odds
Come / Come Odds
Don't Come / Don't Come Odds
Place Bets
Buy Bets
Lay Bets
Hardways
Field
Low Field / High Field
Big 6 / Big 8
Big / Small
Propositions (Any 7, Craps, Aces, Yo, etc.)
Horn / C&E / Whirl
Hop Bets (all 21)

Line Bets (Contract Bets)

Pass Line — The most fundamental craps bet. Cannot be removed once a point is established (contract bet). Pays even money (1:1).

RollConditionStandardCraplessEasy
Come-outWin7 or 1177
Lose2, 3, or 12
Point set4, 5, 6, 8, 9, 102, 3, 4, 5, 6, 8, 9, 10, 11, 12
Point phaseWinPoint is rolled again
Lose7-out

Don't Pass — The opposite of Pass Line. Wins when the shooter loses. Pushes on 12 (the "bar") during come-out — the casino won't let you have a guaranteed win. Known as "betting against the shooter" or playing the "dark side." Not available in Crapless or Easy variants.

RollConditionStandardCraplessEasy
Come-outWin2 or 3Not available
Push12 (bar)
Lose7 or 11
Point set4, 5, 6, 8, 9, 10
Point phaseWin7-outNot available
LosePoint is rolled again

Odds Bets

Pass Line Odds — After a point is established, place an additional bet "behind" your Pass Line. This pays at true odds with zero house edge — the single best bet in any casino. The maximum you can bet depends on your table's odds mode (2×, 3-4-5×, or 10×).

PointTrue Odds PayoutWays to Roll
4 or 102 to 13 ways (hardest)
5 or 93 to 24 ways
6 or 86 to 55 ways (easiest)

Don't Pass Odds (Lay Odds) — Place odds against the point. Payouts are inverted: you risk more to win less, because the 7 is more likely than any single point number.

PointDon't Pass Odds Payout
4 or 101 to 2
5 or 92 to 3
6 or 85 to 6

Come / Don't Come

Come — Works exactly like the Pass Line, but placed during the point phase. When you place a Come bet and a point number is rolled, your Come bet physically travels to that number on the table. It then wins if that number is rolled again before a 7. You can have multiple Come bets traveling to different numbers simultaneously. Not available in Easy Craps.

RollConditionStandardCraplessEasy
1st roll after placingWin7 or 117Not available
Lose2, 3, or 12
Come Point set4, 5, 6, 8, 9, 102–6, 8–12
Subsequent rollsWinCome Point rolled again
Lose7-out

Don't Come — The opposite of Come. Works like Don't Pass but can be placed during the point phase. Your bet travels to the number and wins if a 7 comes before that number. Only available in Standard Craps.

RollConditionStandardCraplessEasy
1st roll after placingWin2 or 3Not available
Push12 (bar)
Lose7 or 11
DC Point set4, 5, 6, 8, 9, 10
Subsequent rollsWin7-out
LoseDC Point rolled again

Come Odds / Don't Come Odds — Same as Pass/Don't Pass Odds, but for Come/Don't Come bets on their respective point numbers. Pay at true odds with zero house edge.

Come and Don't Come bets that have traveled to numbers
Come and Don't Come bets that have traveled to numbers 8 and 9 — note the C, CO, DC, DO labels

When Come and Don't Come bets travel to a number, you'll see small labels under each point number on the table:

C — A Come bet sitting on this number, waiting for it to hit before a 7.
CO — Come Odds behind that Come bet (pays true odds, zero house edge).
DC — A Don't Come bet on this number, waiting for a 7 before the number hits.
DO — Don't Come Odds behind that Don't Come bet.

These labels make it easy to see at a glance which numbers have active Come/Don't Come action, even when the table gets crowded with bets.

Place Bets

Bet on a specific number (4, 5, 6, 8, 9, or 10). If that number is rolled before a 7, you win. Unlike line bets, Place bets can be taken down at any time.

NumberPlace PayoutHouse Edge
4 or 109 to 56.67%
5 or 97 to 54.00%
6 or 87 to 61.52%
Tip: Place 6 and Place 8 are the best Place bets with only a 1.52% house edge — among the lowest on the entire table after the odds bet.

Buy Bets

Like Place bets but pay at true odds with a 5% commission on winnings. Better value on 4 and 10 where the Place payout discount is steepest. Not available in Easy variant.

NumberBuy PayoutHouse Edge
4 or 102 to 1 (minus 5% vig)4.76%
5 or 93 to 2 (minus 5% vig)4.76%
6 or 86 to 5 (minus 5% vig)4.76%

Lay Bets

Bet that a 7 will come before a specific number. You're essentially playing the "don't" side for a single number. You lay more to win less, with a 5% commission on winnings. Not available in Crapless or Easy variants.

Lay bets are mutually exclusive with Buy/Place bets on the same number — you can't bet both for and against the same point.

Field Bet

A single-roll bet. Wins if the next roll is 2, 3, 4, 9, 10, 11, or 12. Loses on 5, 6, 7, or 8.

Special payouts: A 2 always pays double (2:1). A 12 pays double or triple depending on your table configuration (set in the setup screen). All other Field wins pay even money.

The Field looks friendly but costs you. It wins on 7 of 11 possible totals, which seems like great coverage. But the four numbers it loses on (5, 6, 7, 8) account for 20 of the 36 possible dice combinations — that's 55.6% of all rolls. The house edge is real.

Hardway Bets

A Hardway bet wins when a specific total is rolled as doubles. It loses when that total is rolled the "easy way" (two different dice) or when a 7 is rolled. Hardways stay active until they win or lose.

BetWins OnLoses OnPayoutHouse Edge
Hard 42+2Any 7, or 1+3 / 3+17 to 111.11%
Hard 63+3Any 7, or easy 69 to 19.09%
Hard 84+4Any 7, or easy 89 to 19.09%
Hard 105+5Any 7, or 4+6 / 6+47 to 111.11%

Proposition Bets (Single-Roll)

These bets resolve on the very next roll — win or lose, they're done. High payouts, high house edge.

BetWins OnPayoutHouse Edge
Any 7Total of 74 to 116.67%
Any Craps2, 3, or 127 to 111.11%
Aces (Snake Eyes)1+130 to 113.89%
Ace-DeuceTotal of 315 to 111.11%
Yo (Eleven)Total of 1115 to 111.11%
Boxcars (Midnight)6+630 to 113.89%

Multi-Proposition Bets

These are combination bets that split your wager across multiple propositions in a single bet:

Horn — A four-way split on 2, 3, 11, and 12. If any of those numbers roll, you win the corresponding prop payout on one quarter of your bet (minus the three losing quarters). Pays 30:1 on 2/12, 15:1 on 3/11.
C&E (Craps & Eleven) — A two-way split on Any Craps and Yo. Pays 7:1 on any craps number, 15:1 on eleven.
Whirl (World) — A five-way split on 2, 3, 7, 11, and 12. Like the Horn but adds Any 7. If 7 rolls, the Any 7 portion wins but the Horn portions lose — typically a push.

Hop Bets

The most specific bet in craps — you're betting on the exact dice combination of the very next roll. Want to bet that the next roll will be specifically a 3 and a 5? That's a hop bet.

All 21 possible combinations are available in Craps Royale. Easy hops (two different dice, like 3+5) pay 15:1. Hard hops (doubles, like 4+4) pay 30:1. Most real casino craps tables don't even offer hop bets — Craps Royale has all 21.

Don't chase hop bets. 30:1 sounds incredible until you realize the true odds are 35:1 for hard hops and 17:1 for easy hops. The house edge ranges from 11% to 14%. Hop bets are fun for the occasional thrill but they will drain your bankroll fast if played consistently.

Other Bets

Big 6 / Big 8 — Wins if 6 (or 8) is rolled before a 7. Pays even money (1:1). This is actually a worse version of Place 6/8 (which pays 7:6) — it exists because it's on real craps tables, even though experienced players avoid it.
Big / Small — Multi-roll bets available in Standard variant only. Big wins if any total from 8 through 12 is rolled before a 7. Small wins on 2 through 6 before a 7.
Low Field / High Field — Easy Craps exclusive bets. Low Field wins on 2, 3, or 4 (pays 2:1). High Field wins on 10, 11, or 12 (pays 2:1). These replace some of the bets that aren't available in Easy mode.

7. Game Variants

Variant selection
Three variants available from the setup screen

Standard Craps

Classic Las Vegas rules. Point numbers: 4, 5, 6, 8, 9, 10. Come-out wins on 7 or 11, craps on 2, 3, 12. All 42+ bet types available, including Don't Pass, Lay bets, Big/Small, and the full proposition menu. This is the game you'd find at any Las Vegas strip casino.

Crapless Craps

You can't crap out on the come-out roll. Every number except 7 becomes a point — including 2, 3, 11, and 12. Only 7 wins on come-out. The catch: points like 2 and 12 have only 1 way to be made versus 6 ways to roll a 7, making them extremely difficult to hit.

Not available: Don't Pass, Don't Come, Don't Come Odds, Lay bets, Big 6/8, Big/Small.

Crapless Craps table layout
Crapless Craps — all numbers 2 through 12 are point numbers, with Buy bets across the top and Come bets available

Easy Craps

Simplified rules designed for learning. Like Crapless, every number except 7 becomes a point on come-out. But with a reduced bet menu — no Come/Don't Come travel system, no Buy/Lay bets. Adds exclusive Low Field and High Field bets.

Not available: Don't Pass, Come, Don't Come, Buy bets, Lay bets, Big 6/8, Big/Small.

Easy Craps table layout
Easy Craps — simplified layout with Low Field (2·3·4) and High Field (10·11·12) exclusive bets
Note: Each variant completely rebuilds the table layout — different zones, different rules, different available bets. These aren't cosmetic toggles. They're three genuinely different games.

8. Table Configuration

The setup screen lets you fine-tune the table rules. You can pick a preset that configures everything at once, or adjust individual settings.

Table Presets

PresetOddsField 12Min BetMax BetBalance
Low-LimitDouble$5$500$1,000
Standard Casino3-4-5×Double$10$5,000$5,000
High-Limit10×Triple$25$10,000$25,000
Player-Friendly10×Triple$5$5,000$5,000

Each preset also has a description explaining who it's for. You can customize any value after selecting a preset — it's just a starting point.

Odds Mode

— Bet up to 2× your line bet in odds. Low risk, common on budget tables.
3-4-5× — Up to 3× on 4/10, 4× on 5/9, 5× on 6/8. The most common odds mode in Las Vegas. Designed so that the maximum odds payout is always 6× the original line bet.
10× — Up to 10× your line bet in odds. High-roller tables. Massive swings, but since odds pay at true odds (zero house edge), more odds = lower overall house advantage.

Field 12 Payout

2:1 (Double) — Field 12 pays double, same as Field 2. Higher house edge on the Field bet. This is the most common setting in real casinos.
3:1 (Triple) — Field 12 pays triple. Significantly reduces the Field bet's house edge. Found at player-friendly tables.

Payout Rounding

When a bet pays a fraction (like a $1 Place bet on 4, which pays 9:5 = $1.80), the game needs a rule for how to handle the cents:

Round Down — House keeps the fraction. Most realistic — this is how physical casino tables work. A $1.80 payout becomes $1.
Nearest — Round to the nearest cent. Balanced approach, closer to true mathematical odds.
Pay Exact — No rounding at all, pays exact decimal amounts. This is how electronic Bubble Craps machines work in casinos. Most player-friendly.

Tip: If you're learning, use "Pay Exact" so the math always makes sense. If you're training for a real casino visit, use "Round Down" to see the true impact of rounding on your bankroll — and learn which bet sizes avoid the fraction altogether.

9. The Dice Lab

The Dice Lab is what makes Craps Royale a simulator, not just a game. It gives you direct control over the dice — something no real casino would ever allow. Use it to test strategies, study probability, or just see what happens when you push the math to its limits.

Dice Lab full panel
The Dice Lab — four modes, mutually exclusive
Important: The four Dice Lab modes are mutually exclusive — only one can be active at a time. When any simulation tool is active, "SIM MODE" appears on the Roll button so you always know the dice aren't natural random.

Dice Forcing

Force Dice with Die 1=4, Die 2=3 selected
Dice Forcing — select exact values for each die

Select an exact value for Die 1, Die 2, or both. Each die has a grid showing faces 1 through 6, plus a "?" option that leaves that die random. Tap a face to lock that die to that value; tap again to unlock it.

This is the most direct tool in the Dice Lab. You're telling the simulator exactly what to roll.

Use this to: Test specific scenarios. "What happens if I roll a Hard 8 with my current bets?" Set both dice to 4, roll, and see exactly which bets win, which lose, and how your balance changes. Then set it to 7 and see the damage. This is the fastest way to understand the consequences of any roll.

Luck Simulator

Luck Simulator at 80%
Luck Simulator — bias probability in your favor or against you

A slider from 0% to 100% that biases the dice based on your active bets. The system looks at what bets you have on the table and tilts the outcome accordingly.

0% (Unlucky) — The system actively picks results that lose your bets. If every possible result wins at least one of your bets, it picks the one that wins the least.
50% (Default) — No bias at all. Pure natural random odds. The label reads "Balanced — No bias applied."
100% (Lucky) — The system always picks a result that wins at least one of your active bets. You become the luckiest player who ever lived.

Values between these extremes blend between bias and randomness. At 70%, you'll win more often than natural odds would predict, but not every time.

Use this to: Stress-test your betting strategy. Set it to 30% and see how your system holds up during an unlucky streak. Set it to 80% and see how fast you accumulate. Find the break-even point — at what luck percentage does your strategy stop losing money?

Table Conditions

Table Condition set to Hot
Table Conditions — simulate hot and cold table streaks

Every craps player has experienced "hot" and "cold" tables — streaks where the 7 seems to disappear or appear on every other roll. Table Conditions lets you manufacture those streaks so you can study their actual impact on your bankroll.

ConditionWhat It Does
Cold ❄️The 7 dominates — appears on nearly half of all rolls. Points almost never hit. Place bets get swept constantly. A nightmare scenario for right-side bettors.
Choppy 🎲Unpredictable — results alternate between wins and losses in a back-and-forth pattern. No momentum builds in either direction.
Normal ⚖️True random distribution, no bias. Same as having Table Conditions turned off.
Warm 🔥The 7 is less frequent than normal. Points hit more often. Place bets and Hardways survive longer. A good night at the table.
Hot 🔥🔥The 7 almost never shows up. Shooters hold the dice for incredibly long rolls. Points get made easily. The kind of table you tell stories about.
Use this to: Answer the question every craps player asks: "How much would I have won on that hot table if I'd had Place bets working?" Set the table to Hot, spread your bets, and play 50 rolls. Then set it to Cold and watch how fast those same bets bleed. The contrast is eye-opening.

Natural R.N.G. (Casino Random)

The fourth and default option. All simulation tools are off — the dice are completely fair and unbiased. This is the mode you play in when you want the real casino experience.

The random number generator in Craps Royale produces a perfectly fair, unbiased dice distribution that matches real casino dice over time. Every one of the 36 possible dice combinations (1+1 through 6+6) has an exactly equal probability of appearing on each roll. There is no memory between rolls, no patterns, and no hidden bias. Over thousands of rolls, you'll see the exact same distribution of results you'd see at a physical craps table — the 7 appearing roughly once every 6 rolls, the 6 and 8 appearing 5 times out of 36, and so on.

When Natural R.N.G. is active, the Roll button shows its normal label with no "SIM MODE" indicator.

10. Tooltips & Win Conditions

Craps Royale includes built-in educational tools that help you understand every bet and every possible outcome without leaving the table.

Bet Tooltips

Hover over any bet zone (or long-press on mobile) to see a detailed tooltip explaining:

Bet name and rules — What the bet is and how it wins or loses.
Payout ratio — The exact payout for this bet.
Current wager — How much you have on this zone.
Potential win — How much you'd receive if this bet wins right now.
Fraction warning — When a bet would produce a fractional payout, the tooltip shows a ⚠ warning icon with the exact rounding impact and suggests a better bet amount.

Normal tooltip showing wager and potential win
A clean tooltip — $5 wagered on Place 6, with a potential win of $7 (pays 7:6)
Tooltip showing fraction warning
Tooltip with fraction warning — shows the rounding impact and suggests a better bet amount

Understanding Fraction Warnings

Many craps bets have payouts that don't divide evenly at all wager amounts. For example, Place 4 pays 9:5 — if you bet $1, you should win $1.80. But $1.80 isn't a whole chip. What happens to that $0.80?

It depends on the Payout Rounding setting you chose in the setup screen:

Round Down — The house keeps the fraction. A $1.80 payout becomes $1. You lose $0.80 to rounding. This is how real casino tables work — they can't pay $0.80 in physical chips.
Nearest — The payout is rounded to the nearest cent. $1.80 stays $1.80 (or rounds to $2 at the dollar level). More fair than Round Down.
Pay Exact — No rounding at all. You get $1.80. This is how electronic Bubble Craps machines work. Most player-friendly.

The ⚠ warning icon only appears when you're using Round Down mode and your bet amount would cause you to lose money to rounding. The tooltip shows:

• The exact payout ratio (e.g., "Pays 9:5")
• The raw payout before rounding (e.g., "$1.80")
• The actual payout after rounding down (e.g., "$1.00")
• How much you lose to rounding (e.g., "−$0.80 lost")
• A suggestion: "Bet $5 to avoid losing the fraction" — because $5 × 9/5 = $9 exactly, no rounding needed.

Tip: To avoid fraction losses entirely, bet in multiples that divide cleanly. For Place 6/8 (pays 7:6), bet in multiples of $6. For Place 5/9 (pays 7:5), bet in multiples of $5. For Place 4/10 (pays 9:5), bet in multiples of $5. Or simply switch to "Pay Exact" rounding and forget about it.

Win Conditions Column

Win Conditions sidebar
Win Conditions column — shows all possible totals and highlights the current point

On the right side of the table, a vertical column shows all possible dice totals (2 through 12). The current point number is highlighted. Tap any number to see a detailed breakdown of what would happen if that exact number were rolled with your current bets.

"What Rolling X Means" Popup

What Rolling 6 Means popup
"What Rolling 6 Means" — shows exactly which bets win, which lose, and the net result

This popup shows a complete breakdown for any given total:

YOU LOSE ON — Lists every active bet that would lose if this number is rolled, with the amount at risk.
YOU WIN ON — Lists every bet that would win, showing both the wager and the payout amount.
NET RESULT — The total profit or loss if this number is rolled right now.

This is one of the most powerful learning tools in the game. Before rolling, tap different numbers in the Win Conditions column to see exactly how each outcome would affect your position. You're seeing through the math before the dice even leave your hand. Use this to spot holes in your coverage — if rolling a 7 would cost you $200, maybe it's time to scale back.

11. Session Log & CSV Export

Every roll is automatically recorded with full context: what bets were active, which won or lost, the exact profit or loss, your balance, and which Dice Lab mode (if any) was active. This data is designed for post-session analysis in a spreadsheet.

Exporting

Tap "Export CSV" in the Settings panel or in the Statistics panel to download your session as a CSV file. The file opens in Excel, Google Sheets, or any spreadsheet tool. The export works identically on desktop (browser or Steam app) and mobile.

What's in the CSV

ColumnDescription
Roll#Sequential roll number (1, 2, 3...)
TimeSeconds elapsed since session start — useful for pacing analysis
Type"roll" for dice rolls, "event" for context changes (variant switch, app reopen, etc.)
VariantWhich game variant was active for this roll (standard, crapless, easy)
PhasecomeOut or point
PointThe active point number, or blank during come-out
D1, D2, TotalIndividual dice values and their sum
Sim_ModeWhich Dice Lab tool was active: "none", "luck:80%", "forced:4+4", "table:hot", or combinations
Bets_ActiveAll bets on the table with their wager amounts
Bets_WonWhich bets won on this roll, with their wager amounts
Bets_LostWhich bets lost on this roll, with their wager amounts
Bets_PushedWhich bets pushed (tied), with amounts — e.g., Don't Pass bar 12
Roll_PnLNet profit or loss for this specific roll (positive = won, negative = lost)
PayoutTotal money returned to you on this roll (includes stake returns for wins)
BalanceYour balance after this roll resolved
NotesDescription text for event rows; blank for normal rolls
Tip: In Excel, sum the Roll_PnL column to verify your total session profit/loss. Filter by Type = "roll" for clean numeric data. Filter by Sim_Mode to compare your results under different Dice Lab conditions.

Event Rows

The log doesn't just record rolls — it also records context changes as special "event" rows. When you change variants mid-session, reopen the app after closing it, or reset your balance, an event row is inserted with a note explaining what happened. This means you'll never see unexplained jumps in the data.

Managing the Log

Toggle recording on or off from Settings (when off, no data is collected — zero overhead). Clear the log at any time to start fresh from both the Settings or the Statistics panel. The buffer holds up to 5,000 rolls — when the limit is reached, the oldest entries are automatically removed to make room. Your log survives closing and reopening the game.

12. Statistics Dashboard

Stats & History panel
Statistics Dashboard — full session statistics with roll history

Tap the Stats button to see your complete session statistics.

Roll Statistics

The dashboard tracks ten key metrics across your session:

StatWhat It Measures
RollsTotal dice rolls this session
7s RolledHow many times a 7 has appeared
Points MadeHow many times the point was hit before a 7
Seven OutsHow many times a 7 ended the point phase
Avg ShooterAverage number of rolls per shooter (point phase length)
Longest RollThe longest single shooter run this session
Current HandHow many rolls the current shooter has made
Come-Out Naturals7s and 11s rolled during come-out (Pass Line instant wins)
Come-Out Craps2s, 3s, and 12s rolled during come-out (Pass Line instant losses)
Points SetHow many times a point was established on come-out

Last 16 Rolls

A visual grid showing the last 16 dice results with individual die faces and totals. The most recent roll is highlighted. This gives you a quick read on what the table has been doing — are 7s clustering? Are the same numbers repeating?

Stats panel with Last 16 Rolls and session export
Statistics Dashboard — roll statistics, last 16 rolls with die faces, session export and log controls

Session Export & Controls

At the bottom of the Statistics panel you'll find:

Session summary — Your roll count and net profit/loss for the session.
Export CSV — Download the session log (same function as in Settings).
Clear Log — Delete all recorded rolls and start the log fresh.
Reset Stats — Zero out all the statistical counters above. This resets the counters only — it does not affect your balance or bets.

13. Settings

Settings panel top section
Settings — About, Audio, Dice
Settings panel bottom section
Settings — Display, Bet Timer

About

Shows the game version, developer (TheVegasLab.com), and copyright (JAXBIRD LLC).

Audio

Voice — Controls the stickman announcer volume. The stickman calls out dice results just like in a real casino: "Yo eleven!", "Snake eyes!", "Seven out, line away!", "Winner winner!" and more. This adds atmosphere and helps new players learn the traditional calls.
FX — Controls chip sounds, dice rolling sounds, and win celebration effects.
Music — Controls the background music volume. The ambient soundtrack plays during gameplay and can be adjusted independently.
All three have independent sliders so you can fine-tune the mix. Press M on keyboard to mute/unmute all audio at once.

Dice

Dice Color — Choose the look of your dice: White (classic casino), Red (most traditional), Green (matches the felt), Black, or Gold.
Dice Shooter — Toggle the 3D dice shooting animation on or off. When enabled, dice fly across the table and bounce off the wall before settling. When disabled, dice results appear as flat faces — faster for rapid play or data collection sessions.

Display

Show Tooltips — Toggle the hover/long-press descriptions on bet zones and chips. Turn them off once you know the game by heart.
Dice Lab — Enable or disable the Dice Lab simulation tools. When disabled, the Dice Lab button disappears from the table and all simulation tools are turned off.
Pinch to Zoom (mobile only) — Enable two-finger pinch-to-zoom and drag-to-pan on the table. Disabled by default to prevent accidental zooming. When enabled, double-tap anywhere to reset the zoom. See Section 2: Platform Availability for details.

Bet Timer

Timer — Enable a countdown timer that auto-rolls the dice after a set duration. Choose Off, 10s, 20s, or 30s. This simulates the pacing of a Bubble Craps machine or a live table with a clock.

When the countdown reaches the final second, a "No More Bets" announcement plays, all bet zones lock briefly, and the dice roll automatically. The timer pauses while any modal (Settings, Stats, Exit) is open and resumes when the modal closes.

The timer can also be configured from the setup screen before entering the table.

Settings panel bottom section with Session Log
Settings — Session Log with recording toggle, export, and clear

Session Log

Record Session Log — Toggle recording on or off. When enabled, every roll is captured with full context. When disabled, no data is recorded (zero performance impact).

Below the toggle, you'll see the current roll count, session start time, and your balance change since the session started. Three buttons let you Print the session log, Export CSV, or Clear Log directly from Settings.

14. Keyboard Shortcuts & Gestures

Craps Royale supports keyboard shortcuts on all platforms — desktop browsers, Steam, the Windows app, and even mobile devices with a Bluetooth keyboard connected.

Keyboard Shortcuts

KeyActionNotes
Space or EnterRoll the diceOnly during betting phase with bets on the table
Ctrl+ZUndo last betSame as the Undo button — reverts the last chip placed
EscapeClose panel / popupCloses whichever overlay is on top: Settings, Stats, Exit modal, or Dice Lab
DToggle Dice LabOpens or closes the Dice Lab window (must be enabled in Settings)
SToggle StatsOpens or closes the Statistics Dashboard
MMute / UnmuteToggles all sound on or off — a toast confirms the change
Tip: Keyboard shortcuts are disabled while you're typing in an input field (e.g., custom balance or bet amounts) so they won't interfere.

Mouse Controls (Desktop)

ActionEffect
Click bet zonePlace one chip of the selected denomination
Shift + Click bet zoneDouble the existing bet on that zone
Right-click bet zoneRemove one chip from that zone
Shift + Right-click bet zoneRemove all chips from that zone at once
Hover over bet zone or chipShow tooltip with payout, odds, and house edge

Touch Gestures (Mobile)

GestureEffect
Tap bet zonePlace one chip of the selected denomination
Long-press bet zoneRemove one chip (same as right-click on desktop)
Long-press on hover zoneShow tooltip with bet details
Pinch (two fingers)Zoom in/out on the table (must be enabled in Settings)
Drag (while zoomed)Pan around the table
Double-tapReset zoom to full table view
Note: Pinch-to-Zoom is disabled by default to prevent accidental zooming. Enable it from Settings → Display → Pinch to Zoom.

15. Steam Achievements

Craps Royale has 16 achievements to unlock. Some come naturally just by playing, others require dedication or specific situations. Two are hidden — you won't know what they are until you unlock them.

AchievementHow to Unlock
💯 100 RollsRoll the dice 100 times
🎯 1,000 RollsRoll the dice 1,000 times
👑 10,000 RollsRoll the dice 10,000 times
🏆 10 Points MadeSuccessfully make 10 points (hit the point before a 7)
📊 Odds Bet PlacedPlace your first odds bet behind a line bet
🌍 All VariantsPlay all three game variants (Standard, Crapless, Easy)
🎰 All 42 BetsPlace at least one bet in all 42 different bet zones
🚀 Hop WinWin a hop bet
💎 Field 12Win a Field bet when 12 is rolled
🐍 Snake EyesRoll double ones (1+1)
🎲 BoxcarsRoll double sixes (6+6)
💪 All HardwaysHit all four Hardway bets (Hard 4, 6, 8, 10) in a single session
🔥 Hot StreakMake 5 consecutive points without a seven-out
7️⃣ Five SevensRoll a 7 five times in a row
🌙 Hidden???
🗣️ Hidden???
Tip: Achievements are tracked through Steam and persist across sessions. You don't need to unlock them all in one sitting. Some — like the 10,000 Rolls achievement — are meant to reward long-term dedication.
Note: Achievements are only available in the Steam version of Craps Royale. The web version at TheVegasLab.com does not track Steam achievements.

16. Tips for New Players

Start with Easy Craps. Fewer bet types means less to learn. Master Pass Line, Field, and Place bets before moving to Standard. Once you're comfortable with how the point works and how bets resolve, switch to Standard for the full experience.
Always take odds. The odds bet has zero house edge — it's the single best bet in any casino. Whenever you have a Pass Line or Come bet with a point established, add the maximum odds you can afford. This is the one piece of advice every experienced craps player agrees on.
Use the Win Conditions column. Before rolling, tap different numbers on the right side of the table. You'll see exactly what each possible outcome does to your position. This is the fastest way to learn which bets do what — and to spot dangerous exposure before it costs you.
Use the Dice Lab to learn. Set Luck Simulator to 100% and play a few rounds to see how each bet pays. Then set it to 0% and watch how fast the house takes your money. Understanding both extremes helps you appreciate the real odds in between. Then switch to Natural R.N.G. and play for real.
Place 6 and 8 are your friends. After the odds bet, Place 6 and Place 8 have the lowest house edge on the table at just 1.52%. If you want to spread bets without exposing yourself to massive house advantages, these are the safest choices.
The Field looks friendly but costs you. It wins on 7 of 11 possible totals, which seems like great coverage. But the four numbers it loses on (5, 6, 7, 8) are the most frequently rolled — together they account for over 55% of all outcomes. The house edge on Field is 2.78% with triple 12, and 5.56% with double 12.
Don't chase hop bets. 30:1 sounds incredible until you realize the true odds are 35:1. Hop bets have a house edge of 11-14%. They're fun for an occasional thrill — "I feel a Hard 8 coming!" — but they will drain your bankroll if you play them consistently.
Avoid Any 7. It's the worst bet on the table at 16.67% house edge. For comparison, the Pass Line has 1.41%. The payout of 4:1 sounds decent, but the 7 only appears once every 6 rolls, not once every 5.
Export and study your session. After 50-100 rolls, export the CSV and open it in a spreadsheet. Sort by Roll_PnL to see your biggest wins and losses. Filter by bet type to see which bets made money and which bled you dry. The data doesn't lie.
Understand contract bets. Pass Line and Come bets cannot be taken down once a point is established — you're locked in. Don't Pass and Don't Come CAN be taken down, but you shouldn't, because at that point the odds are in your favor. Know the difference before you commit money.

17. Glossary

TermDefinition
AcrossPlacing bets on all point numbers (4, 5, 6, 8, 9, 10) except the current point.
Bet TimerA countdown clock that auto-rolls the dice after a set duration. Simulates the pacing of a Bubble Craps machine.
BoxcarsRolling 6-6 (total 12). Also called "midnight."
Bubble CrapsAn electronic craps machine found in many casinos. Uses a bet timer and typically offers exact payouts. Craps Royale includes a Bubble Craps preset.
Come-out rollThe first roll of a new round, before a point is established.
Contract betA bet that cannot be removed once a point is set. Pass Line and Come are contract bets.
CrapsRolling 2, 3, or 12 on the come-out roll. Pass Line loses immediately.
Dice ShooterThe 3D dice animation where dice fly across the table and bounce off the wall. Can be toggled on/off in Settings.
Don't sideBetting against the shooter (Don't Pass, Don't Come). Also "wrong side" or "dark side."
Easy wayRolling a total with two different dice (e.g., 2+4 = easy 6).
Hard wayRolling a total as doubles (e.g., 3+3 = hard 6).
Hop betA single-roll bet on a specific dice combination (e.g., 3+5).
House edgeThe casino's mathematical advantage on a bet, expressed as a percentage. Lower is better for the player.
InsideThe numbers 5, 6, 8, 9 — the four point numbers closest to 7.
Iron crossStrategy: Field + Place 5, 6, and 8. Covers every number except 7.
NaturalRolling 7 or 11 on the come-out roll. Pass Line wins immediately.
Odds betAn additional bet behind a line bet that pays at true odds (zero house edge). The best bet in the casino.
OffA bet temporarily not working. Place bets default to "off" during come-out.
OutsideThe numbers 4, 5, 9, 10 — the four point numbers farthest from 7.
PointA number (4, 5, 6, 8, 9, or 10) established on come-out. Must be rolled again before a 7 to win.
PressDoubling a winning Place bet by adding the winnings back onto the bet.
PuckThe ON/OFF marker on the table showing the game phase and the point number.
PushA tie — bet is returned with no profit or loss. Don't Pass on come-out 12 is a push.
Seven outRolling a 7 during the point phase. Pass Line and all point-dependent bets lose.
Snake eyesRolling 1-1 (total 2). Also called "aces."
StickmanThe casino employee who calls dice results. Craps Royale includes an authentic voice announcer.
True oddsThe actual mathematical probability of an outcome. Odds bets pay at true odds, giving the house zero edge.
Vig (vigorish)Commission charged on Buy and Lay bets. Usually 5% of winnings.
WorkingA bet that is active and will resolve on the next roll.
YoEleven. Called "yo" (or "yo-leven") at the craps table to avoid confusion with "seven."

This is a craps simulator for education and entertainment. No real money gambling. All chips are virtual. 18+.